Subnautica 2 Map

Roadmap Tracker

Subnautica 2 Roadmap: EA 1.1, EA 1.2 and Future Updates

EA 1.1 Adaptive Measures is live as of July 8. The official roadmap still sets the order of EA 1.2 and later expansion, but it does not give an EA 1.2 date. Use this page to separate confirmed current-build changes from future-map speculation.

Last source check: July 15, 2026 Unknown Worlds Early Access roadmap · May 15, 2026 Latest official patch: Early Access Hotfix 4 · July 14, 2026

Latest Official Notes

What changed after the roadmap

EA 1.1 changes how players move, store, explore wrecks and configure their build. The cards below distinguish those live changes from earlier hotfixes and future roadmap promises.

Latest official hotfix July 14, 2026

Early Access Hotfix 4

Hotfix 4 fixes an Angel Combs progression block, water currents appearing inside bases, the missing FOV slider on Xbox, and two low-volume crashes.

Editor action: Install the hotfix before changing a route for these symptoms. Disable or remove outdated mods before launch, and allow for worldwide rollout plus Xbox certification timing. This is a maintenance patch, not an EA 1.2 or new-biome release.

Open source
Current major update July 8, 2026

EA 1.1: Adaptive Measures

EA 1.1 is live. Its official notes confirm an FOV slider, six total Biomods with more passive slots, wreck-exploration changes, out-of-water sprint, a Storage Cache buildable, vehicle dock / fabricator placement changes, and creature-behaviour adjustments.

Editor action: Treat these as current-build changes. Keep EA 1.2 co-op features and future biomes marked as upcoming until their own official notes publish.

Open source
Earlier official hotfix June 1, 2026

Early Access Hotfix 3

Hotfix 3 is a current-build fix pass. It addresses DLSS crashes and settings, frame generation availability, Interior Wall cost, Hammerhead / Tadpole behavior, flare attraction, Nibbler and Marrowbreach tuning, a multiplayer rejoin bug and several crash or view issues.

Editor action: Update patch-sensitive route notes, creature warnings and co-op troubleshooting. Do not treat Hotfix 3 as EA 1.1, EA 1.2, a new biome drop or a final map-size change.

Open source
Live hotfix May 22, 2026

Early Access Hotfix 2

The second hotfix is a current-build patch, not a roadmap content drop. It adds more early Silver and Troilite areas, adjusts Hammerhead interest in Tadpole lights, and continues work on creature balance and graphics-performance feedback.

Editor action: Update resource and troubleshooting pages first. Do not mark sprint, voice chat, trading, revive, new biomes or new vehicles as live until a named roadmap update ships.

Open source
Official response May 20, 2026

Community feedback letter

Unknown Worlds directly addressed creature balance, hostile-creature feedback and Early Access communication. The practical page update is that creature interaction is now an active patch watch item, not just a Reddit argument.

Editor action: These five targets - aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness and creature interactions with vehicles and bases - were delivered in Hotfix 3 (June 1, 2026); see the Patch Notes page for the changelog.

Open source
Live hotfix May 19, 2026

Early Access Hotfix 1

The first hotfix addressed AMD / DirectX 12 startup guidance, an infrequent Ping crash, analytics timing after Terms of Service acceptance and reduced backend data traffic.

Editor action: Keep troubleshooting and buying advice tied to the current build; console players should still account for certification timing.

Open source

Roadmap handoff

Where roadmap searches should go next

The roadmap tells you what is planned. These pages tell you what to do with that information in the current Early Access build.

Official Sequence

What the roadmap actually says

The order comes from Unknown Worlds' May 15 roadmap. Hotfix 4 is the latest maintenance patch, while EA 1.1 remains the latest major roadmap update. EA 1.2 and the larger expansion stages stay undated until official notes publish them.

EA 1.1 Released July 8, 2026

Adaptive Measures

The first quality-of-life update is live. Official notes confirm movement, storage, Biomod, wreck-exploration, docking and audio-log changes; it does not make EA 1.2 co-op tools or later world expansion live.

Released changes

  • • Six total Biomods and more passive slots
  • • Wreck exploration improvements
  • • Vehicle Docking & Fabrication
  • • Audiolog priority improvements

Released changes

  • • Out-of-water sprint
  • • Storage Cache
  • • FOV slider

Source level: Official release notes

EA 1.2 Upcoming · no public date

Co-op Centric Update

The second improvement update is aimed at multiplayer friction: communication, recipe planning, base building feedback, trading and helping downed teammates.

Planned additions

  • • HUD Signals
  • • Base Builder Tool
  • • Pinned Recipes System

Planned additions

  • • Voice Chat
  • • Emotes
  • • Player Trading
  • • Player Revive
  • • Additional Customizations

Source level: Official roadmap

Future Later in Early Access

Major Expansion Updates

The larger content drops are where players should expect meaningful world growth. These are future plans, so they should not be treated as current map facts.

Future additions

  • • Expand the World
  • • New Biomes
  • • New Creatures
  • • New Resources

Future additions

  • • New Tools
  • • New Vehicle
  • • Next Chapter of the Story

Source level: Official roadmap

Player Demand

What players are asking after launch

These answers use the current GSC query pattern with Reddit and creator discussion as demand signals. Community signals help prioritize pages; official notes determine release status.

Roadmap dates

Signal: Google Suggest, Reddit comments and media recaps keep asking whether EA 1.1 and EA 1.2 are weeks or months away.

Answer: EA 1.1 released on July 8, 2026. EA 1.2 is next in the official sequence, but Unknown Worlds has not announced an exact EA 1.2 date; keep later world expansion separate from the current playable map.

Sprint and storage

Signal: Movement speed and inventory friction show up in Roadmap discussion because early exploration is slow and resource-heavy.

Answer: EA 1.1 made out-of-water sprint and the Storage Cache live on July 8. This does not add the voice, trading or revive features reserved for the planned EA 1.2 update.

Voice chat, trading and revive

Signal: Co-op players want to know whether four-player exploration will get better tools than external Discord and manual item drops.

Answer: Voice Chat, Player Trading and Player Revive are official EA 1.2 planned additions. Current co-op groups should still plan roles and shared storage manually.

Map size and future biomes

Signal: Searches include map size, map vs 1, map interactive and map so far. Reddit map comparison posts are active.

Answer: Future biomes are official roadmap direction, but current Early Access boundaries remain current-build boundaries. Do not read future expansion as today's playable map size.

Creature balance / hostile fish

Signal: Reddit discussion, the May 20 official feedback letter and the May 22 Hotfix 2 notes all focus on whether creature encounters feel fair, readable and satisfying.

Answer: Unknown Worlds has now said creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness and creature interactions with vehicles and bases are patch targets. Hotfix 2 already adjusts some early pressure, but direct lethal combat remains feedback, not a promised feature.

Silver and Troilite

Signal: Hotfix 2 turned early resource scarcity into a live content-maintenance issue, especially for players looking up Silver, Troilite and upgrade bottlenecks.

Answer: Resource pages should now treat Silver and Troilite availability as build-sensitive. A current route can be useful, but screenshots and POIs need a patch date attached.

Buying now vs waiting

Signal: Review videos and Reddit replies split between strong Early Access enthusiasm and players who want a finished story.

Answer: Play now for co-op exploration and launch-build discovery. Wait if you mainly want complete story chapters, mature balance, and the expanded world.

Save compatibility

Signal: May 18-21 Reddit questions are asking whether future Early Access updates will keep current saves usable.

Answer: Unknown Worlds has not promised that every Early Access save will survive every future update unchanged. Back up saves before major patches and expect some bases, routes or progression assumptions to need adjustment.

Terms, analytics and trust

Signal: Hotfix 1 changed analytics timing and data volume after launch-week Terms of Service concern.

Answer: The May 19 hotfix enabled analytics only after Terms of Service acceptance and reduced backend data traffic. Keep EULA/analytics pages factual and link official notes rather than repeating social-media claims.

Source Rules

How we decide what to publish

Steam snapshot

Launch sentiment is strong, but the numbers move fast

At the May 19 source check, Steam showed English reviews as Very Positive, with 93% positive across 37,105 English user reviews. Because these counts change daily, we use them as launch context, not permanent ranking claims.

FAQ

Roadmap quick answers

When is the Subnautica 2 EA 1.1 release date?

EA 1.1, Adaptive Measures, released on July 8, 2026. Official notes confirm the quality-of-life update is live; use current patch notes for its exact changes rather than older roadmap previews.

Does the Subnautica 2 roadmap have dates?

The roadmap now has one confirmed milestone: EA 1.1 released July 8, 2026. It still gives no exact public date for EA 1.2 or the larger future expansions.

Is sprint live in Subnautica 2 now?

Yes, out-of-water sprint is live with EA 1.1 Adaptive Measures. The official notes describe it as available on the surface and inside bases, with a remappable control.

Will Subnautica 2 get new biomes and vehicles?

Yes, the official roadmap lists new biomes, new creatures, new resources, new tools, a new vehicle and the next story chapter under future major expansion updates.

Should the map page add future biomes now?

No. Future roadmap items should be tracked as upcoming content, while the map keeps current Early Access routes and boundaries separate.

Will future updates break current saves?

Unknown Worlds has not promised perfect save compatibility for every Early Access update. Back up saves before major patches and treat current bases or routes as active-development progress.