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Subnautica 2 Roadmap Tracker: Updates, Saves and Feedback

Subnautica 2 roadmap tracker updated July 17: EA 1.1 is live, EA 1.2 remains undated, and devs have teased what comes after that.

Subnautica 2 Roadmap Tracker: Updates, Saves and Feedback

Subnautica 2 is now in Early Access, and EA 1.1 Adaptive Measures released on July 8, 2026. The practical question is now what changed in the current build, what comes next, and what should stay out of current map data.

For the concise live version, use the new Subnautica 2 Roadmap Tracker. This blog article keeps the reasoning and source rules behind that page.

Source Tiers

TierSourceHow to read it
OfficialUnknown Worlds roadmap, EA 1.1 Adaptive Measures, EA 1.1 update vlog, Hotfix 1, community feedback letter, Steam, Xbox, Epic, official videosSafe for current availability, release status, broad Early Access direction and confirmed patch-watch items
FeedbackSubnautica 2 NoltStrong signal for what players want and what developers are collecting
Media reportingPC Gamer, GamesRadar, Kotaku and other outletsUseful for roadmap context, but verify against official updates
Community discussionReddit, YouTube comments, Discord-style summariesDemand signal only; not a promise

What Is Official As Of July 10

The official roadmap was published on May 15, 2026. It gives three visible update buckets:

BucketOfficial focusWhat players should expect
EA 1.1Adaptive Measures · live July 8FOV slider, six total Biomods, more passive slots, wreck exploration, out-of-water Sprint, Storage Cache, vehicle dock / fabricator placement and audiolog updates
EA 1.2Co-opHUD signals, Base Builder Tool, Pinned Recipes, Voice Chat, Emotes, Player Trading, Player Revive and more customization
FutureMajor expansionsExpanded world, new biomes, new creatures, new resources, new tools, a new vehicle and the next story chapter

The same roadmap also says ongoing work will include fixes, balance, optimization and continuous updates.

Two later official posts now matter for page planning:

  • Hotfix 1 on May 19 addressed launch-build issues including AMD / DirectX 12 startup guidance, an infrequent Ping crash, analytics timing after Terms of Service acceptance and backend data volume.
  • The May 20 community feedback letter moved creature balance into the official watchlist: aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness and creature interactions with vehicles and bases.
  • EA 1.1 Adaptive Measures is now the current-build source for movement, storage, Biomods, wreck exploration and targeted creature-behaviour changes. It does not make EA 1.2 co-op features or future expansion content live.

What Has No Date Yet

EA 1.2 and the later expansion updates do not have public dates. Reddit discussion is full of guesses about weeks, months or quarters, but those are expectations, not sourceable facts.

That is why the site should answer roadmap searches with sequence and source level instead of a made-up calendar.

The official vlog says EA 1.2 is planned for the near future. That is useful context, but it is still not a publishable calendar date.

What Devs Have Teased Beyond EA 1.2

In June 4 press commentary, design lead Anthony Gallegos gave reporters a preview of content beyond EA 1.2, framed as “the scariest bit yet.” None of it has a date, and the creatures shown were concept art rather than in-engine footage — treat every item below as directional, not a shipping list:

  • A new region below the Collector Leviathan’s current territory — no name, depth range or access route confirmed.
  • New creatures, shown only as concept art at the time of the interview.
  • A returning “stompy chassis” option for the Tadpole vehicle.
  • Improved blight encounters (environmental hazard events).
  • Additional story content.

This lines up with the official roadmap’s “Future: Major expansions” bucket (expanded world, new biomes, new creatures) but adds specific detail the roadmap image itself does not show. Do not read any of it as an EA 1.2 feature — EA 1.2 is the co-op update (HUD, Base Builder Tool, Pinned Recipes, Voice Chat, Emotes, Player Trading, Player Revive) covered above, and this teased content sits after that.

High-Interest Feedback Themes

At our May 15-21 review, Nolt, Reddit, Google suggestions and official follow-up posts highlighted these requests:

  • battery percentage on tools and equipment
  • sprinting and movement quality
  • clearer roadmap visibility
  • voice chat, revive and trading for co-op
  • FOV options
  • sleeping or skipping night
  • stronger biome transitions and clearer map boundaries
  • alien containment / creature containment
  • larger submarine or vehicle progression
  • death beacons
  • better base traversal, including vertical movement ideas
  • more meaningful creature interaction, including the “immortal fish” discussion
  • clearer creature-balance follow-up after the May 20 letter
  • Terms, analytics and launch-trust concerns after Hotfix 1
  • save compatibility and whether future updates will require rebuilding or fresh worlds

These are not all confirmed features. They are the clearest signals of what players want Unknown Worlds to prioritize.

Media Context

PC Gamer and GamesRadar both interpret the official image the same broad way: first polish the launch experience, then improve co-op, then grow the world more substantially.

Use media coverage to clarify the roadmap image, then promote details only when Unknown Worlds patch notes confirm them.

What This Means for the Map

The interactive map should not pre-place future content just because a roadmap article mentions it. The correct map behavior is:

  • keep future biome areas as watchlist context only
  • update boundary notes when patches open new routes
  • add resource and fragment layers only when players can repeat them
  • keep spoiler-heavy story additions out of beginner map layers
  • separate “current Early Access boundary” from “future expanded world”

What to Watch Next

The next useful content updates for this site are:

  1. official patch notes and hotfix notes
  2. Nolt status changes on high-vote requests
  3. repeatable Silver, Battery Terminal, Wakemaker and early upgrade routes
  4. confirmed additions to biomes, vehicles or base systems
  5. any official roadmap date, patch branch or calendar
  6. whether major updates require save cleanup, rebuilding or a fresh world

FAQ

Does the roadmap have dates?

EA 1.1 has a confirmed release date: July 8, 2026. EA 1.2 and later expansion updates still have order and content direction rather than public dates.

Is sprint confirmed?

Yes. Out-of-water Sprint is live with EA 1.1; its control can be remapped in the current build.

Are Nolt requests confirmed features?

No. They are feedback signals. A high-vote request can shape priorities, but it is not a promise until Unknown Worlds confirms it.

Should players wait for the roadmap before buying?

If you mainly want a finished story and complete map, waiting is reasonable. If you want co-op exploration and Early Access iteration, the current build already has enough activity to follow.

Will current saves survive future updates?

Unknown Worlds has not promised perfect save compatibility for every Early Access update. Back up saves before major patches and expect some base layouts, routes or progression assumptions to change as new systems and areas arrive.

What comes after EA 1.2?

Design lead Anthony Gallegos gave press a directional preview in June — a new region below the Collector Leviathan’s territory, new creatures still in concept art, a returning “stompy chassis” Tadpole option and improved blight encounters — but none of it has a date or confirmed name yet. Treat it as the shape of “Future: Major expansions” on the official roadmap, not a shipping list.